This combines with the Familiar’s 'enter the battlefield' ability, and the powerful Mayhem Devil to create constant damage. The goal is to use Witch's Oven to sacrifice Cauldron Familiar, Gutterbones, and anything else superfluous to get food tokens. Rakdos Oven isn’t as fast as some other decks in the format, but it's difficult to stop once it gets going. Both are excellent for our Paradise Druid. ![]() We also have Sentinel’s Eyes, which gives vigilance to help escape in the late game, and Sentinel’s Mark, which also gives vigilance. For our aura package, Setessan Training cantrips, replaces itself, and gives trample-necessary to break through blockers and close games out before they drag on too long. Karametra’s Blessing is powerful and provides a way to save our big threat from most removals, and it can even help push through a couple of extra points of damage to finish a game. Transcendent Envoy has built-in evasion, which makes it another good choice to carry our auras, and it helps reduce the cost of a few of our two-cost auras down to just one. Siona, Captain of the Pyleas is another choice at the top end of our shallow mana curve, but she provides a lot of value in retrieving a choice aura and then giving us fodder to sacrifice to our opponents, such as Doom Foretold. Alseid of Life’s Bounty gives us an answer to all kinds of removal, and helps push damage through, just don’t forget it will knock your auras off if you choose green or white.īronzehide Lion is a bit mana hungry, but serves well as both an aura target and a returning aura as a means of protecting another target. The gameplan with GW Auras is to always be aggressive and protect the target of all your auras, while keeping our hand stocked thanks to card advantage engines, Setessan Champion and Season of Growth. I’ve put together a pair of deck lists for two of the archetypes I outlined above, both of which are fairly typical. (Image credit: Wizards of the Coast) MTG Arena deck examples Hydroid Krasis is the backbone: it's a potent finisher, a way to stall while you ramp, and a means of drawing necessary threats. Nissa, Who Shakes the World brings the power by doubling down on your ramp plan while also generating threats or blockers. Generating card advantage and quickly ramping into huge threats is the order of the day here, and that plan starts with Growth Spiral. This deck survives despite the bans that hit its powerful cards, and it even has a new staple in Uro, Titan of Nature’s Wrath. As the big finisher, Embercleave usually ends the game the turn immediately during an attack, but it can also re-equip to Fervent Champion for free later if it loses its first bearer. Fast and aggressive threats like Scorch Spitter, Runaway Steam-Kin, and Fervent Champion form its core, while Light Up the Stage maintains the pressure. This is the yardstick all decks must measure their speed of play against. ![]() Both options perform well in longer matches, where they tend to build larger and larger advantages as Witch’s Oven accrues value. Or they go green to focus on food generation with Trail of Crumbs, Gilded Goose, and Wicked Wolf. Different versions of the deck usually either go into red and lean more into a general sacrifice gameplan with Mayhem Devil and Priest of Forgotten Gods. Oven decks seek to grind out value using Witch’s Oven and Cauldron Familiar in an endless loop of cat-lifedrain. Backing this play style again is Teferi, Time Raveler and the excellent Deafening Clarion, which can contribute 20-point life swings while also clearing away opposing threats and piles of creature tokens. Time Wipe is also a big star as it reels a utility creature or big threat back in while clearing away problems.Ī dangerous deck when its namesake is in play, this combination uses Fires of Invention to set up explosive turns with Cavalier of Gales, Cavalier of Flame, and other significant threats. Protecting the battlefield with various counter spells and board wipes, UW Control seeks to unleash a single good threat, nearly always- Dream Trawler-and then keep anything from dealing with it while it does its work. This is one of the better control options with stalwart Teferi, Time Raveler. A range of actual auras appear in the deck, but the real star is All That Glitters. Paradise Druid is the best target for your auras with hexproof. The Champion can even be a threat without carrying any auras. Setessan Champion and Season of Growth are the engine that generates card advantage and keeps your hand full of new aura enchantments. This is based around building a single powerful threat and trying to protect it - that way it can deal one or two big attacks to win the game.
0 Comments
Leave a Reply. |