![]() Wall-hugging sections don't use icons the player enters wall-hug sequences automatically.Ī fullscreen overlay which would've been used for some kind of scrapped underwater mission. Traversing ledges as displayed doesn't appear in this game. The game doesn't display an icon when you hover over a lock that the watch can destroy. Horizontal rope climbs use a different icon ( 640_handoverhand_icon.png)Įxplosives are placed automatically and don't show an icon on the HUD.Īs stated above, the grappling hook doesn't use an icon. ![]() Vertical rope climbs don't appear in this game. The only climbing section in the game uses a FMV video when the player comes near and puts the player on the wall, rendering this icon unused.Įither intended as a "second layer" of health in addition to armor, or an older version of the armor display on the HUD. ![]() Either they are displayed as a number (in the case of the car keys)or as a different graphic (in the case of the Q-specs).īalance beams don't appear, rendering this icon unused. When the mission is failed, it simply dumps you to the main menu without a mission failed screen, rendering this fullscreen graphic unused.īatteries don't show a meter on the HUD. Remnants of a cut playable Multiplayer Agent, Nic Nak. These would've taken place on a space station. Remnants of two levels, apparently planned as part of a patch, but canceled. Unused Graphics assets.007/gui/frontend Filename When warping to a new map with the noclip cheat enabled, this message appears in the console:Ĭan't savegame with a dead player.
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